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Basic (default) stats are:

  1. Character Name - You choose at start and can change using a Change Alias (1 should be given at account creation).
  2. Character ID - Automatically Generated, permanently assigned.
  3. Level - Starts at 1, increases as you gain experience.
  4. Exp. to go - Experience you need to gain to reach your next level.
  5. Energy - Used for quests. Regenerates at a default rate of one energy point per 30 seconds. Maximum value is derived from your level and your guild's level.
  6. Health - Lost in Battle as you attack and defend. You cannot attack if your health is below 26. Regenerates at a default rate of one health point per 30 seconds. Maximum value is always 100.
  7. Stamina - How many times you can attack in battle. Regenerates at a default rate of 1 stamina point per 10 minutes. Maximum value is always 5.
  8. Attack - Determines your effectiveness at hitting. Derived from your level, your guild's level, your leaders' attack stats x 2.5 and your non-leader attack warriors attack stats.
  9. Defense - Determines your effectiveness at reducing damage from hits. Derived from your level, your guild's level, your leaders' defense stats x 2.5 and your non-leader defense warriors defense stats.
  10. Rank - Your ranking among the game's players.

Guild stats are:

  1. Guild Name - As a solo player, this defaults to your name. You can change it at any time, and when you join someone else's guild the guild owner can change it.
  2. Guild Level - Starts at 1, increases as guild members gain experience.
  3. Exp to go - Experience guild members need to gain for the guild to reach its next level.
  4. Atk - The bonus to attack each player gains from being in the guild. This improves as guild level increases.
  5. Def - The bonus to defense each player gains from being in the guild. This improves as guild level increases.
  6. Guild Kills - Total number of times a guild member has killed another player.
  7. Guild Deaths - Total number of times a guild member has been killed by another player.
  8. Rate - % of the time guild players kill instead of die.
  9. Ranking - The guild's rank among the game's guilds.
  10. Members - Number of current and maximum members. Guild size is limited based on level and the maximum number of members increases as level does.

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